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Firmware update available now helps “improve usage of some applications.”
Sony has released a new firmware update for PlayStation 4 that, among other things, promises to improve system software stability for some applications and features.
PS4 v2.03 was released last night. The official topline patch notes are brief, explaining only that “system software stability during use of some features has been improved.”
The PS4’s last major overhaul came in October in the form of the 2.0 “Masamune” update, which introduced a bevy of new features and functionality, including Share Play.
Today, December 3, is the 20th anniversary of PlayStation’s original launch in 1994. To celebrate the milestone, Sony revealed a limited-edition PS4 modeled after the PSOne. Preorders open December 6.
Deep Silver confirms PlayStation 4 owners will get first crack at the upcoming beta.
The upcoming beta for open-world zombie game Dead Island 2 will be exclusive to PlayStation 4 for a period of 30 days. After that time is up, it will be made available on Xbox One and PC, according to their website.
To get into the Dead Island 2 beta, you needed to have preordered November’s cel-shaded spinoff, Escape Dead Island. Publisher Deep Silver has not announced any other ways you can get into the Dead Island 2 beta, though it still has plenty of time to announce further plans.
A start date for the Dead Island 2 beta has not been announced, nor are there any immediate details on what the beta will entail.
Unlike the original Dead Island (2011) and sequel Dead Island Riptide (2013), which were developed by Polish studio Techland, Dead Island 2 is currently in development at Spec Ops: The Line studio Yager.
Dead Island 2 is not the only new Dead Island project in the works. There is also the MOBA Dead Island Epidemic and a Dead Island movie, which was recently resurrected.
Sony found no evidence that its network was hacked.
Sony says it found no signs to indicate that PSN was hacked and that 2,131 logins were compromised, as a hacker group recently claimed.
As first reported on CNET, the hacker group that claimed responsibility for a DDoS attack on Blizzard’s servers, claimed to have obtained usernames and passwords for 2,131 PSN accounts, 1,473 Windows Live accounts, and 2,000 2K Games accounts.
“We have investigated the claims that our network was breached and have found no evidence that there was any intrusion into our network,” Sony said in a statement to Joystiq. “Unfortunately, Internet fraud including phishing and password matching are realities that consumers and online networks face on a regular basis. We take these reports very seriously and will continue to monitor our network closely.”
As CNET later noted, the leak may have been faked by repurposing customer login details obtained in previous breaches. So, you’re probably safe, but it’s never a bad idea to change your password anyway.
In the meantime, publisher provides a temporary workaround for issue affecting all platforms.
Ubisoft has identified one of the issues causing open-world action Assassin’s Creed Unity to crash, and has now provided a set of instructions you can follow to get around the problem.
In a post on the Unity Live Updates page, Ubisoft said the issue affects all versions of the game and is triggered at the main menu after players press the Continue button. Ubisoft says it is “working hard” on a final fix for the crash issue, but in the meantime it has published details for a workaround you can follow.
You can take the following steps to prevent a crash:
- Do not add any IN-GAME RECENT PLAYER as a GAME CONTACT
- If you already have GAME CONTACTS, perform the following to remove them: My Brotherhood > My Contacts > Game Contacts (using RB/R1) > Focus on a Contact (LS) > More Actions (Y/Triangle) > Remove from contacts.
Players who continue to experience the Unity crash bug after following the above instructions are asked to reach out to Ubisoft through the company’s support website.
Following Unity’s release last week, players reported a number of technical issues, and Ubisoft has been quick to respond. The company has fixed some of these, including the “No Face” bug, while it is still investigating frame rate issues. Unity’s troubled launch has led to Ubisoft announcing last week that it will change its policies with regards to how it operates with critics and gamers alike.
Read the full patch notes here.
- Added a new social feature that enables users to access a channel for Team Chat
- Matchmade teammates will now be able to talk to each other in Strikes and team-based Crucible matches
- To learn more about how to toggle between chat channels, click here
- Fixed an issue in which two players who performed a melee lunge simultaneously would teleport through each other
- Fixed an issue in which Blink Strike damage would be caused by colliding with the Blink Strike, rather than melee impact
- Fixed an issue in which Warlock Bonds dismantled into Titan materials
- Reduced camera shake when being hit with explosive rounds
- Clown Cartridge: Replaced Clown Cartridge perk with other perks in shotgun upgrade trees
- Headseeker: Fixed an issue in which the bonus Precision Damage perk did not always get applied
- Buried City: Fixed an exploit in Mars that would clear all enemies from Clovis Bray
- Winter’s Run: Fixed an exploit zone in the Aksor boss encounter
- Difficulty will scale less for 3-player Fireteams, making Strikes less deadly for them
- Fixed an issue in which engrams earned during Daily and Weekly Heroic activities were not displayed in the post-game carnage report
Event: Iron Banner
- Players must now be level 20 and above to lead an Iron Banner Fireteam
- Players below Level 20 can only accompany players above Level 20
- Lord Saladin now has 5 reputation ranks (increased from 3)
- New Features Added: Tempered Buff, Reforging
- For more detailed information, click here
- Fixed several issues with the synchronization of cinematic subtitles in various languages
- Fixed an issue in which Vex Cyclops and Hive Shrieker health bars would not update properly
- Reduced the number of Stealth Sword Vandals that spawn in the basement of the Terrestrial Complex on lower difficulties
- Public Events will occur 10-15% more frequently in all public spaces
- Increased the number of Bounty slots in the Inventory from 5 to 10
- Added shaders to Eva Levante’s stock in the Tower
- Shader preview functionality added to vendor and inventory screens
- Emblems on vendors can now be previewed in the inventory screen
- Marks and Reputation icons and meters were adjusted to better differentiate the two
- Fixed an issue in which Strange Coins and Motes of Light would not route to the Postmaster if your inventory was full
- Fixed an issue in which engrams were not displaying the possible contents in the Cryptarch vendor menu
- Fixed an issue in which players did not receive Bounty or Mission credit when assisting in the killing of a Walker or Vex Cyclops
- Armor Stat upgrade potentials added to item compare on vendor and inventory screens
- Enabled revive scoring for Skirmish and Salvage
- Fixed an exploit with revive scoring when entering a kill volume and having a teammate revive you for easy points
- Adjusted Join in-Progress settings for all playlists to minimize long periods of unbalanced teams due to players quitting out of matches.
- Added new functionality to match pre-formed fireteams against each other
- This will slowly roll out to all playlists over time, but will start with the 3v3 playlists
- In 3v3 games, Fireteams of 2 or more players will match together more frequently
- In 6v6 games, Fireteams of 4 or more players will match together more frequently
- Won’t Be Beat now triggers correctly when a team wins a game after coming back from a 500-point losing deficit
- Mark of the Unbroken no longer requires a minimum player count
- Sum of All Tears no longer requires a minimum player count
- Sum of All Tears should now trigger consistently
- Implemented multiple fixes to stop players from getting into advantageous positions
First Light: Implemented multiple fixes to stop players from getting into advantageous positions
Blind Watch: Addressed some balancing issues for the Control gametype by moving Zones, modifying routes, and adding cover objects. Adjusted landing and respawn points to accommodate new geometry changes. Added protection to prevent players from getting on top of a pipe high above the intended playable space
Firebase Delphi: Added protections to prevent players from getting outside the intended playable area between Control Zone A and the crane room. Added protections to prevent players from getting outside the intended playable area between Control Zone A and the crane room
Rusted Lands: Blocked off the monitors above Control Zone A to prevent players from hiding in them
Shores of Time: Added a Vex pillar to prevent players from sniping through the small gap on the ninja platform. Implemented multiple fixes to stop players from getting into unfairly-advantageous positions
Exodus Blue: Multiple fixes implemented to stop players from getting into advantageous positions, especially the giant hose reel near Control Zone A. Fixed an issue with visibility culling behind Control Zone A
Twilight Gap: Adjusted landing points to keep players from fighting too soon in Rumble matches. Added protections to prevent players from getting into unintended areas, for example, atop the security camera at Control Zone C. Added geometry to fill in small gaps that let players see out of the world
- Improved the readability of Grenade and Melee recharge states
- Improved the visibility of objectives in the Motion Tracker
- Improved the visual look of Revive waypoint and Last Man Standing
- Added skull modifier descriptions to the Navigation Mode screen
- Fixed an issue in which the names of downed teammates did not always display on-screen
- Destiny version number added to the Character Login screen
- Added dialog imagery for various events
- Fixed an issue in which new items available from the Special Orders vendor would not show up in the message count in the Director
- Fixed an issue in which a PlayStation Plus dialog was mistakenly shown when selecting a specific PVP activity
- Added countdown timers for weekly/special events
- Fixed various issues with Director animations
- Fixed an issue in which the Player/Inventory screen would sometimes close during certain parts of the spaceflight sequence
- Added the post-game carnage report for the previous games during Matchmaking search
- Fixed an issue in which cursor speed in 4:3 and PAL was not consistent
Network Connection Quality Indicators now added to the Roster
New icons added to the scoreboard and roster to indicate voice problems due to connection issues (NAT issues)
Added support for direct fireteam joins from the roster on the Xbox One
- Updated Spinmetal, Relic Iron, and Helium Filaments icons to better represent in-game visuals
- Fixed and updated several inventory icons
- Fixed and updated several talent tree icons
- Improved audio cues for sticking others and being stuck with certain Grenades
- Fixed an issue in which an audio cue would not play when completing a Bounty
- Fixed an issue in which “Guardian down!” referenced the wrong gender in French, Spanish, and Portuguese
- Added the ability for the Bungie DOC to send in-game alerts and messages
- Fixed stability issues across all platforms
- Fixed an issue that would cause a rare crash during space flight into activities
- Improved patch installation process
- Implemented PS3-specific performance optimizations
- Fixed some issues causing beetle and lionfish Kicks to Orbit
The original story is below.
An update for Bungie’s first-person shooter Destiny is rolling out today, and it’s a big one. Update 1.0.3 features “new playable spaces” tied to the game’s upcoming expansion, The Dark Below, as well as a host of other content, the developer explained on Twitter.
Patch Notes for 1.0.3 are on the way. Stay tuned to the Bungie Blog (or right here) for details on what has changed. This is a big one.
— Bungie (@Bungie) November 17, 2014
Please note: The new Destiny update is a big one. Sorry for the wait as you install new playable spaces to support The Dark Below.
— Bungie (@Bungie) November 17, 2014
The Dark Below launches on December 9 across Xbox 360, Xbox One, PlayStation 3, and PlayStation 4. The paid expansion, the first of two coming to the game, raises the level cap to 32, introduces new weapons and gear, and also packs in more story mode content such as quests and missions. You can read all about The Dark Below through our previous coverage.
Today’s Destiny update is also apparently the same patch that expands voice chat support. This patch was announced last week
Rockstar confirms launch plans for next week’s open-world action game.
With the release of the Xbox One and PlayStation 4 versions of Grand Theft Auto V now less than a week away, developer Rockstar Games is in the final stages of getting the game ready for launch. One part of that is announcing today that a title update will be available on launch day that will introduce some “last tweaks and optimization fixes.” This update will be applied automatically.
GTA V’s new first-person mode
When GTA V was originally released in September 2013 for Xbox 360 and PlayStation 3, the game’s online mode faced widespread and sometimes significant issues. Rockstar says today that, while it cannot guarantee a fully smooth launch for Grand Theft Auto Online on Xbox One and PS4, it has tested the game thoroughly in hopes of hitting the ground running come Tuesday, November 18.
“We need your continued help, and, maybe, just a little patience if there are any teething problems around the launch on the new systems,” Rockstar said, reminding players that they can leave feedback for the team at the developer’s support page or through [email protected] “We have, of course, tested the game extensively but there is no way our several hundred testers can be quite as comprehensive as millions of players! Please bear with us should any issues arise–we will be working hard to fix any problems that arise, and generally ensure this launch is as smooth as possible.”
Rockstar added that it will be “looking closely” at player feedback to inform future updates and tuning changes. The developer went on to promise that GTA Online’s long-awaited Heists are still coming, and that this mode will be available on all platforms when it is finally released.
In addition, Rockstar has added 30-player support options on Xbox One and PS4, as well as its new character creator and first-person mode.
We’ve also learned a little bit more about the number of props players will have access to through GTA Online creator tools. Rockstar says players will have double the number of props compared to the Xbox 360 and PS3 versions of the game. This, combined with the fact that up to 30 players can now participate in online matches, should create some “brilliant gameplay magic,” Rockstar says.
GTA V is also coming to PC, though not until January 2015.
Sledgehammer Games details next update.
Call of Duty: Advanced Warfare developer Sledgehammer Games is working on an update for the game that will make some changes based on feedback from the player community, add bug fixes, and polish a few other things.
“Our team has been working hard on improvements to the game,” Studio Head and co-founder of Sledgehammer Games Michael Condrey said in a post to the developer’s website. “We’ve also had our ears to the ground, listening to your feedback. Our commitment to continuing to support the game and community is as strong as ever, and we have the whole team focused on making the experience the best it can be.”
Condrey said the update will address the following issues:
- Prestige reset issues, including emblems and challenges.
- Adjustment to the in-game chat names notifications placement.
- Fix for weapon reloads counting as speed reloads in certain circumstances.
- Connectivity optimizations.
- Fix for stats accumulating towards leaderboards after prestiging.
- Adjustment to challenges to unlock Camos for weapons.
- Fix for round-based game modes, affecting Win/Loss ratios.
- Implemented ability to unlock eSports Rule options in Private Match.
Prior to launch, Sledgehammer also promised that Advanced Warfare will support dedicated servers. Last month, Condrey told Stevivor that we should hear an announcement about it soon, but in the recent post to Sledgehammer’s website, he simply refers to this statement from Activision:
“Advanced Warfare employs game servers hosted at data centers globally on all platforms and listen servers as part of our proprietary matchmaking system. Our goal is to ensure the best possible connection and greatest gameplay experience regardless of location and time of day.”
Plus, Rockstar confirms that the mode will be available on all platforms, not just Xbox One, PlayStation 4, and PC.
Rockstar Games hasn’t given up on adding Heists to Grand Theft Auto V’s multiplayer mode, Grand Theft Auto Online. The developer says in a new interview that the long-awaited feature is coming “soon,” though a more specific timeline for its release was unfortunately not specified.
Another interesting development is that Rockstar also confirmed with IGN that Heists will be added to all versions of Grand Theft Auto V–not just the upcoming Xbox One, PlayStation 4, and PC iterations of the open-world game. There was some speculation that Heists were only going to appear on the new versions of the game, skipping over Xbox 360 and PlayStation 3. But this is not the case.
GTA V launches on November 18 for Xbox One and PS4, while the PC version is due to arrive in January 2015. Rockstar recently released a bevy of new screenshots (see the gallery below) highlighting how GTA Online looks on the new platforms. We also recently learned more about the many improvements made to the game for its new-generation outing.
Sony clarifies that publishers can freely disable Share Play functionality, while Activision offers its own statement.[UPDATE] Following the publication of this story, an Activision representative provided GameSpot the following statement regarding Share Play functionality for the PS4 version of Advanced Warfare.
“Delivering a great gaming experience for fans is our top priority. We’re focused on launching Advanced Warfare and ensuring that people have a great time playing it, which our fans seem to be. Share Play is a new feature that was introduced as part of the recent PS4 firmware 2.00 update. Our engineers didn’t have access to it before it launched, so we haven’t had a chance to evaluate it to see how it will impact the experience across all modes of play. Of course we wouldn’t include a feature in our game without having the chance to test it. Once we’ve fully analyzed its performance, we’ll determine how to support it going forward.”
The original story is below.
The PlayStation 4 edition of Call of Duty: Advanced Warfare blocks Share Play functionality, GameSpot can confirm.
Internal tests at GameSpot show that Activision has marked all gameplay footage as censored, which does not affect the owner’s console, but ensures that gameplay cannot be streamed to another user.
Activision’s block on Share Play functionality comes little more than a week after Sony claimed the feature would work on all games. It marks the latest setback for Sony, following weeks of major network and update problems.
Share Play allows two PS4 owners to play the same single copy of a game over the Internet. The owner is designated as the host, and can stream gameplay footage to a guest console. The host can relinquish control of the game to the guest too, effectively giving another user the chance to play without paying.
While Share Play is limited to sixty minutes per session, users can return to the mode immediately after the time ends. There is no cap on Share Play sessions either, meaning that a game can effectively be shared indefinitely.
When the concept was presented during a media briefing in late October, Sony was questioned by GameSpot about whether all third-party publishers were on board with the system.
At the time, Sony representatives told GameSpot that Share Play works across all PS4 games. When asked whether publishers could opt-out, the representatives suggested that there was no existing option to do this.
When asked to clarify on the matter further, the representatives offered an unequivocal indication that Share Play will work on all released PS4 games, providing they do not need an additional peripheral.
However, built into the system is a “censor” option for publishers, which was intended to circumvent spoilers being revealed to a guest console. Though it was thought this censor would be limited to certain scenes only, Activision appears to have extended it across an entire game.
Representatives for Sony and Activision were unable to comment at the time of going to press.
Update: Sony has issued a statement clarifying that not all games will work with Share Play.
A representative for the company said: “Share Play is a system level feature enabled by System Software Update 2.0 making it available for all PS4 titles, however the option is available to developers to disable the feature according to what they feel will best benefit the consumer experience.” Update ends.
Call of Duty Advanced Warfare shipped worldwide on November 3, and has received a generally favorable response from critics. GameSpot’s Call of Duty: Advanced Warfare review said the FPS is “a deluge of action-film bravado.”
It is not yet clear if any other publishers have blocked Share Play functionality.
Update: Following publication of this article, a number of gamers have said Share Play does not work on Call of Duty: Ghosts either.
Sony’s headset will have custom audio modes for Far Cry 4, Destiny, and other games.
Sony’s Silver Wired Stereo Headset designed for the PlayStation 4 and PlayStation 3 is out now, the company has announced via the PlayStation Blog.
First announced in September, the headset includes 7.1 virtual surround sound, a retractable boom mic for voice chat, breathable ear cushions, and in-line volume and mic controls. Sony also says the headset features a lightweight design to keep you comfortable during extended gaming sessions.
The headset takes advantage of custom audio modes specific to particular games. The sound designers and engineers that created the games’ sound created these equalizer profiles that can be downloaded to the headset, ensuring that the game sound is reproduced as intended. Custom audio modes are on the way for Far Cry 4, The Last of Us, inFamous: Second Son, Watch Dogs, and Destiny. The custom audio modes will also work with Sony’s Gold and Pulse Elite wireless headset.
The Silver headset is compatible with PlayStation Vita and other mobile devices with a 3.5mm jack. You can get the Silver Wired Stereo Headset from Amazon.